Compared to humans, personae need "sleep" - but not fuel. A bridge between the biological and the mechanical. Stat-wise and gameplay-wise they're akin to mechanoids, just with the complexity of a regular pawn. Compared to humans, mechanents do not need sleep, but they require either chemfuel, uranium, or fuel nodes for power. They carry complex subpersona cores in an attempt to mimic human behavior. There are two types of synthetic pawns added by this mod: Have you ever wanted to add a robot/android mod to your rim, but most of them seemed a little too heavy or otherwise didn't fully fit into the vanilla aesthetic? Then this mod is hopefully what you're looking for! It adds just enough content for a robot-oriented playthrough, while also being light and balanced enough that it can fit right into the backseat of your regular playthrough and be barely noticed. ![]() ![]() Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics? Do you also enjoy backstories & descriptions based upon the Rimworld lore primer, eating chemfuel, lumps of raw uranium, and creating a machine legion? Then this mod might just be the one for you!
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